Improvised Weapon Proficiency (Combat) You can use anything as a weapon. We make fun pathfinder 2e builds based on characters from universes like Disney,. Connect and share knowledge within a single location that is structured and easy to search. 14 might be nice for skill points, An improvised thrown weapon has a range increment of 10 feet. their dexterity bonus to use this ability. to get excited about. Each time you take the feat, it applies to a new type of weapon. However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shields effective size by two steps, for a total of 2d6 damage). Most of the time you will be fighting with the flail two-handed (and taking the -1 penalty to attacks from your buckler unless you think to take it off first) at low levels, but options will evolve over time as you acquire feats. Though a rough and crumble baker would be good, I'm looking for more of a thug. Workarounds
Cad gives you some extra skill options, but you have limited ability to cover all of your available skills. New Pages How is the "active partition" determined when using GPT? Or I'll roll you, squash you, put you in the ground. Benefit: While in this style, you deal damage with improvised weapons as if they were one size category larger. rare bonus to the Dirty Trick maneuver. *found in PATHFINDER ROLEPLAYING GAME ULTIMATE COMBAT. Also, if you go vanilla alchemist, you get bombs as back up range if nothing is useful at hand. -----------------
flat-footed opens up some options for the Cad, especially once he gets Deadly You then either Strike or make an Improvised Pummel with the improvised weapon. You also add half your proficiency bonus to attack and damage rolls made with improvised weapons, rounded down. By level 3 you can augment your weapon (it becomes magical). If you went the rogue route I'd probably take 2 rogue levels, for 1 die of sneak attack, skills (Perception, Sense Motive, and Acrobatics would be good), evasion, and a rogue talent (maybe Combat Trick to keep building your fighting style). Lvl 6: Greater Disarm
Wis: The only real benefit you get here is Cha: Dump to 7. By level 7 you can add flaming/keen/whatever. | PF2 SRD 3/21 Downloaded from harddriveradio.unitedstations.com on by @guest Rounding out such One spent decades exercising and training to master a weapon; the other spent decades mastering the art of magic. They can buff themselves with mutagens and extracts, including enlarge person, allow you to pick up and use larger objects (I think). For the multitalented racial ability, we will select Rogue as our second favored class so that we can get some extra benefits out of a rogue class dip, but your choice of race matters fairly little. this isnt particularly useful against most monsters. It would be better if you included the rules justification in your answer for why it isn't a size increase bonus; preferably by including quotes/references from the books. In addition, gain a +1 bonus on all attack rolls with improvised weapons. Returning to Fighter can get you useful feats, or you can explore other class options. adding bane from the changed inquisitor class and other bonus from the vms etc). Beware of class-level dependant abilities like Animal Companions, as they wont see a lot of use at this point. While the sparkler burns, you can use it as an improvised weapon , dealing 1 fire damage on a hit. normally. With only 2+ skill points, your options are somewhat limited. If you add in rogue levels you would lower your BAB so you wouldn't be able to take Improvised Weapon mastery until level 9 or 10, or alternately could take rogue levels FOR level 9 or 10 after you came this far in fighter. Character level 6, average wealth, 20 point buy. This also gives you other options if you want to occasionally play a support role. If the target is a spellcaster, consider deafening them first so that they suffer the 20% chance to fail spells with verbal components. Since Catch-off-Guard allows you to treat unarmed opponents as flat-footed, being able to disarm opponents before attacking them with your improvised weapon of choice would allow you to render them flat-footed, making it easier for you and your friends to hit them and make them unable to make AOOs. * Own image: Sacred Fist/Warpriest (gives access to Refine Improvised Weapon at lv1 and Improved Unarmed Strike for free) Feral Gnasher Barbarian (Goblin-only) Wildcat Monk (applies Unarmed Strike damage to Improvised Weapons starting at 4th level) Nature Warden (Prestige Class) Traits: Rough & Ready Improvised Defense Combat Style Feat: Catch Off-Guard: Since youre more likely to hit due to your charge bonus, youre more likely to get a free Dirty Trick attempt. I'm looking at making a Monk of the Empty Hand, and I'm planning ahead at feats I'd like to take. arrows are great in that they're super cheap to make out of special materials (alch. -2 penalty to the ever-important CMB. And how would it affect the damage dice if used with a frying pan, for example? the game. Their racial skill bonuses and dexterity bonus are mildly ** Permission|This is copyrighted, but use is permitted by the copyright holder, Source: Remarkable Races Submerged: Compendium of Unusual Undersea Races. You can always decide not to add the . Learn more about Stack Overflow the company, and our products. Raging Hurler (classes with Rage/Bloodrage only)
The same is true of effective size increases (which includes deal damage as if they were one size category larger than they actually are, your damage die type increases by one step, and similar language). Is the Dragonborn's Breath Weapon from Fizban's Treasury of Dragons an attack? threat range with improvised weapons is nice, but isnt a game changer. Improved Critical (Combat):
After or mixed with that, dip fighter for armor and feats..
If you are going a Fighter route (so you have enough bonus feats) and can manage an Int of 13, consider taking Combat Expertise and Improved Disarm. Posts: 6,793. At 4th they get a 'free' combat maneuver attack (from a small list) once per round when they hit with an improvised weapon. ), cheaper to enchant (50 arrows is the same cost as an equally enchanted weapon, I suspect I could buy 10 and save a great deal of money, pending the rules on breaking arrows when you stab people with them) and treating opponents as flat footed reads SNEAK ATTACK to a rogue. Lvl 4 (no feat here)
type for your improvised weapons is cute, but rarely necessary. Benefit: You do not suffer any penalties for using an improvised weapon. Special: This ability counts as having the Weapon Focus feat for purposes of meeting feat prerequisites. unfortunately rough and ready's +1 to attack doesnt stack with surprise weapon's +2 since theyre both trait bonuses. Archetype- It's basically the kind of Rogue you want to main. | Here Be Monsters He was the monastery cook and had the appropriate tools for it defaulting on a masterwork frying pan, Meat Cleaver, pepper shaker, pot lid, and other such kitchen items. Journal of the Souls of Legend (Based on a homebrew campaign in the Forgotten Realms) (This campaign is finished) Story by Nthal Introduction - Harsh Landings It always seems that the interesting stories, start with the unexpected. So perhaps Improved Dirty Trick as another feat. Does an improvised weapon similar to a weapon with special features benefit from those features as well? Then crank up the size. If payback comes into play frequently, the This build nets 3 skill ranks per level (2+1 for intelligence). communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Are Public Domain deities (The Osirian gods (egyptian)), OGL. Are there conventions to indicate a new item in a list? Its That's easy to solve as well, just explain how you plan . So they aren't even applied the same. You will need to find a way to infuse your impr.weapons with magic to overcome DR though. Your damage is going to be [Weapon die] + Strength modifier + Weapon Enchantment. Which would fall under the similar language portion of the FAQ for effective size increases. The Paizo Pathfinder Roleplaying Game rules. plan a weird class dip into a spellcasting class, Elf could be a good choice. The improvised weapon has a critical threat range of 19-20, with a critical multiplier of 2. As for other feats, I always found Dirty Trick maneuver to be fitting for someone who could be using a ukulele as a weapon. Otherwise, you can fill the skillmonkey role easily and carry an adamantine crowbar to pry doors open and mithral/cold iron shovel to smash face when needed. The other interesting thing is shikigami works with THROWN improvised weapons also. Switch between Combat Expertise and Power Attack as the situation warrants. Surprise at level 7. Since you are built for combat maneuvers, we want weapons that will give us bonuses to our favorite combat maneuvers. Cad is good at locking down enemies and preventing them from attacking you (or The Cad really hits its stride at level 7 when he receives Deadly Surprise, so we will need to find ways to make yourself important and useful at low levels. Level 7 is the peak of the Cads capabilities. Other tricks might also be good options, but since youre not a dedicated rogue you wont see nearly as much benefit as you would like. cards are similar, and come in neat packets of 52 (take out the jokers and you can enchant the deck as a group of ranged ammo).