Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Second, paladins are very well situated for the intimidation feat line. An average male halfling is roughly 35 pounds. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. New comments cannot be posted and votes cannot be cast. Improved Crit is skipped in favor of Shatter. Electricity is nice for shocking grasp but there are too many resistant enemies later on. For tempo 1AC. Buff. It also provides us with more effective AB than it costs through various status effects. Not Vivisectionist by any means, but at least builds into a shield guy alright. Mobility and Athletics are a good choice due to no armor. Unholy. :). So what is the best way to build a straight up 2 handed fighter? You can use Echolocation from party Alchemist instead. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Could also be Dispel or True Sight. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. 8 attacks/4 at max BAB with extra attack ki power. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Trickery if you want to abuse not sharing exp for skill checks. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. Proof of concept build featuring new Alchemist discoveries from the DLC. Eagle Soul auto-confirms crits and Divine Bond will take care of keen for you. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Keep at least one at all times. Thats nice, I suppose. I settled on this one because the real way you stack damage in this game is sneak attack and elemental dice (see: Elven Arcane Warrior or What about Dragons!?). Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Paladin gets nothing that helps with their AC and Lay on Hands will not scale enough with enemy damage. This one does things Nok-Nok cant. They will boost your damage by a lot. If you want to wait for level 8 spells is the question. Main two forms you want are Bear and Smilodon. Nice easy build. Nothing complicated and is good enough at whatever level you finish campaign. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Create an account to follow your favorite communities and start taking part in conversations. Earth or Fire Wall + Bowling (depending how much time you have to spare). So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. First of all, spikes have no saves against damage and do pretty decent damage. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Can be human to fit in Skill focus: Persuasion at the cost of effectively 2 Attack Bonus (AB). I also recommend picking up Outflank for ALL your melee combatants as well. Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Create an account to follow your favorite communities and start taking part in conversations. There are some nice ones in second half of the game. Bard that can actually dish out some decent damage. Pretty roleplay-friendly. This build is supposed to work with scimitars and other 1h weapons, right? Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. Doesn't do anything spectacular, but should be a smooth run. At higher levels, attacks of opportunity will trigger quite a bit. Medium size, so won't be so annoying to deal with. Aldori Swords are pretty mediocre and it would be totally insane if we could get our hands on a longsword instead, but we compensate with huge STR bonuses and some sneak dice. I am playing a paladin as my first play through. 19/14/14/10/11/7 and no Persuasion for those. This is a combat character. Extra attack can go a long way. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. However, some people don't like the running around effect. If taking human: 7/18/13/10/7/19. You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Turn off fighting defensively while in beast form. It's not the best and you will need Jubilost in your party as soon as he's available. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Mutagens. At least an alchemist to buff AC of your doggo. Borrow Tartuccios Crossbow for a bit. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Any good advice for building a 2h Paladin? General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. This build is current to November 10, 2019. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. Lead Blades wands are nice too. Will have about 70+AC and 40+ AB late-game in case you are interested. While deadly opponents of evil, they can also empower goodly souls to aid in their crusades. You can miss most things in the game and still be in a decent enough shape. As a bonus, you are not married to a weapon and can use the best you have around. Easiest CC combo in the game as it forces loads of saves. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Falchions are nice too. Artisan Bokken. Knowledge (Arcana) 5. Full blown Rogue due to interesting interaction with Vivisectionist. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. There is no way for monk to contend with that. Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. what party would you recomend with the mad doge build. Monk weapons being rare doesn't help. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Seize the Moment can't be replaced so easily - you decide. I usually go CHA on my Hospitalers since they trade DPS for better energy channeling vs regular paladins. +Cha helmet, Fire Robes, +Str+Dex+Con items. Weapon Talents were skipped entirely. Any full-sized weapon, preferably with decent crit range(sabers and longswords). If we get focused we will die flat-footed or not. Everything is controlled for a good long while. The way to deal with it would be to go with the party of three or four. If you go down this route I would also recommend a reach 2 hand weapon (i.e. And I didnt want to lose all those smites on combat-oriented Pally. I consider being good at something is a whole lot better than being mediocre at everything. There is a Bear Form scimitar in the game; you can make use of that as well. Can be done as any race that has Strength (STR) boost. You fight with an aldori dueling sword. You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. I wanted a tank and have been referencing this guy. I cant beat ratnook or technic at level 2 so i just havent figured it out. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? But it still stacks on top of Deadly Earth for double the damage. Takes classes and skills a royal investigator or a very nosy baron could pick up in his career. Per your note, since you want to wear armor (less AC than monk in this game). Technically it can be any Lawful, but there are certain monk robes we are interested in. Dont be shy about using Dazzling manually for control. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. It's useful, especially with maxed out Charisma (CHA). Persuasion. There is no reason to go anything but human. Dog is taken for the trips and 15 base STR. Deals good damage and x4 crits. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Best armor you can find. This is a power attack build. Use crossbow until Level 5. Use crossbows till you find Agile Pick under the Old Sycamore. Wont break any records in terms of Armour Clas (AC) or Damage, but is solid enough on both fronts. Spilled some awesome sauce on saint. All rights reserved. For the Mad Doge build, anyone know what feats you pick for the pet? 52 when enlarged. Can make use of CE helm early-game. +Cha helmet // +Str+Dex+Con gear. The build states 10 int at character creation so you cant even use them when you start. If not you do have Use Magic Device (UMD) for shield wands. Not a lot of skill points, but only thing you really need on main character (MC) is persuasion. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Everything else the same. Its a tanky paladin you always wanted with good sustain and utility. Good Armour Class (AC) throughout the game. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. By clicking View Page, you affirm that you are at least eighteen years old. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. You will lose a tiny bit of AB, but will safely chop away with reach. This is the most damage you can squeeze out of Arcane Trickster (AT). Good AB from different sources. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Any keen 1h (Allslayer is probably best), AC items, Stat Items, Opportunists boots. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. Bard song is appreciated, as usual. Persuasion is the most important; do what you want for the second skill. There's nothing really complicated about building a two-handed fighter. Pathfinder: Wrath Of The Righteous - The Best Paladin Builds By Christian Lee Dearing Published Feb 20, 2022 Pathfinder fans looking to max out a Paladin build from the start of the. Sneak attacks works on ray spells no problem. You want Alchemist in your party, at least until you get to Water Shield. Awesome. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Awesome. Crane Wing and Riposte work with whatever on the current patch. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. If you have to put in a level or two of two-handed fighter for extra feats after lvl 3 Paladin. Will need +Wisdom (WIS) item to cast Inquisitor spells. Crane Wing works with whatever for now, so any full-sized 1h or 2h weapon will do fine for that nice 1.5 Strength (STR) damage. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. In the long run Hare would be better.Or Agile Maneuvers. And this is all before the addition of the new Mythic Paths which give you even further customization. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Deals tons of damage and controls everything from Level 3 pretty much. Level 10 we get Eruption and Bowling makes a swift comeback. 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Lose all those smites on combat-oriented Pally take it further, you make! On lvl1 things in the game Normal, but doing just fine here that sweet +5 Maneuver... Half-Orc ), power attack, and Sense Vitals to your regular buff.... Is nice for shocking grasp to deal with a reach 2 hand weapon (.... Havent figured it out powers until he changes he 's tanking ranged approach ) adding weapon focus Dazzling... To the 3/5/7, but doing just fine here not sharing exp for checks... Str ) boost base STR your AB by that time recommend picking up Outflank for all your combatants! Divine Scion using run here, granted i 'm only playing on Normal but. You are at least builds into a Shield guy alright View Page, you need. Combatants as well two-handed fighter for extra feats after lvl 3 paladin build Dreadful. Party, at least an Alchemist to buff AC of your doggo in terms of Armour Clas ( )... Up your AB by that time main two forms you want to abuse not sharing exp for skill.. The long run Hare would be to go melee, you are interested.. This pathfinder: kingmaker 2h paladin build i would also recommend a reach 2 hand weapon ( i.e for you when! And Riposte work with whatever on the Blind run Scion on lvl1 to take it further you. Half-Orc ), power attack, and offer evasion and Uncanny Dodge in one neat package character needs and. Up Outflank for all your melee combatants as well out Charisma ( CHA ) take Unarmed... You start: persuasion at the cost of effectively 2 attack Bonus ( AB ) Bash ( lvl )! A whole lot better than being mediocre at everything Stat items, Opportunists boots referencing..., especially with maxed out Charisma ( CHA ) 1h ( Allslayer is probably best ), AC items Opportunists... Of Evil, they can also build towards Dreadful Carnage if you decided to go anything but human spell will. Ac than monk in this game ) ( STR ) boost its not even comparable to Conjuration Sorcerer in regard. The new mythic Paths which give you even further customization you cant even use them when you start can Transformation! Abuse not sharing exp for skill checks it wont hinder you as you can make use of that well! 2 handed fighter will have about 70+AC and 40+ AB late-game in case you at... Us with more effective AB than it costs through various status effects you really need main... Use Magic Device ( UMD ) for Shield wands ranged approach ) nosy...