Press J to jump to the feed. This will require a lot of diplo points. You will roll over everyone in Europe. The CB alone is worth the whole idea group. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Improve with Pskov, as you cant RM them. eu4 ethiopia ideasis ora king salmon safe to eat. Quality and offensive are of course always valid too. The author of this thread has indicated that this post answers the original topic. Influence too early. It also exists in campaigns started in 1525 or later. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Europa Universalis IV. Is this supposed to be a WC? As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Colonial Russia can be fun. I'm just wondering about actual strategies in sp for Russia/Muscovy. A.E.I.O.U: "All the world is subject to Austria." Otherwise expansion is the way to go. Plus it's another manpower boost. Admin for extra GC and CCR. Take some money if you can. You will simply just take all the land through peace treaties later. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. And later the Harsh treatment cost reduction. And you are unlikely to take them on early game even with a good ally in Europe. warren central student killed 2022. Idea Groups for Muscovy/Russia. Stack that with idea groups and policies and you will dominate late game battles. December 11th: Set Novgorod as a rival. And select the Icon of St. Michael for extra manpower recovery and discipline. As soon as you declare, take the mission. 4) Trade. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. I really like defensive and trade as Russia. Break royal marriages till your stab is -3. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Besides, the Grandmaster would much rather be a Duke or King. Use Streltsy either early game or when in dire need after losing a battle. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. What ideas should I pick? They might be allied to Uzbek, but you should be able to take them on too. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Declare on someone who is allied to one of Mings tributaries. You can't outlast Russia.Recorded live on twitch.tv/xobidf Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Aristocratic is always a solid pick. Later you need another big ally in Europe to fight off France and Great Britain. Sometimes, that greatness comes by taking what others . There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Eh, I prefer to hit Kazan before Novgorod. This ensures you dont incur too much AE in Asia or Europe. on Paradox technology, Legal The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Quantity then religious then trade. You're assuming that Russia will stay your ally after you find a way to release them. Information, Frequently Asked One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Byzantium is the Roman Empire. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. The dude is only making one admin mana at the moment. Really tough decision. What about +5% Morale and +10% Siege ability? Economic ideas allow to shit with ducats. 3) Religion. Point generation goes only up to 150. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Your objective is to take Norway as your own subject. Not at all as with France in 1.6. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Very good guide, Medicles. You should start integrating them slowly as you will get more suitable subjects and allies later. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Just buy some mercs. Your current idea road map is good enough too. Rival Kazan and Great Horde. I used to go Innovative - > aristocratic - > trade -> quality. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play It draws in the petty states around it and its ruler envisions a new Rus'. You are using an out of date browser. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. No good policies? If you want a military group go for quantity. Ideas for a European Union custom nation . The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is +10% goods produced and +1 missionary strength a bad policy? After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Game starts with 5 subjects that fill up your relationship slots. You need at least one big badass ally for most of the game. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. If you have problems running eu4, the launcher or none of your mods work, have a look at. It is very unlikely to happen though, since they will want your lands eventually. JavaScript is disabled. Picture it and then make it so in Europa. Do the estate interactions. The best way to achieve this is by the Court and Country disaster. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. In terror our people fled the plains of Rus' and went north. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Best economic modifier in the game. Sprint through Samarkand to India, then crush the world. At any rate, I'd recommend religious second, as you said. This looks like you could improve your mana generation and management. What to pick as Muscovy early on? For example, a pretty standard opening move is to declare on Novgorod on day one. Swap eco for diplo. Questions, Paradox Swap out influence with trade imo. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. These are the easiest wars you will fight. In the first few years, you will fight Novgorod, Great Horde and Kazan. I havent played this tag since the DLC specific to them launched. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Attack the Great Horde and take as much land as you need to get to Circassia. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. And Artillery ideas. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. After that it's really more what your campaign needs. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Is +10% goods produced and +1 missionary strength a bad policy? A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. I even take economic from time to time, but only to roleplay. It really is tough decision. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. I like Trade ideas here as Russian provinces arent the most valuable. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. on Paradox technology, Legal As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. The Sun Never Sets on the Indian Empire" . Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Religious why? I always perfered humanist over religious for the seperatism buffs. But it becomes another level of pain with Muscovy. That said, you can't really go wrong with the bonuses they provide. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Do not take quantity, you will already drown in manpower. You can switch the order with offensive if you want and your military is doing fine. It would even make sense. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. You will need to siege down all of Sweden and the fort in Denmark. Permanent claims on most of Eastern Europe and North Asia. Is the strategy the same or are there other things that I should watch out for? Ming will want to white peace after a while. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Valve Corporation. I have unlimited manpower anyway. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. More merchants, better merchants, more trade power in general. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. One of the Indian nations are also great to accelerate your conquests in India. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Please help with verifying or updating this section. It will be a very tough war, which you can potentially win. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Prussian missions centre around building up their influence and expanding their borders. Playing with normal or historical nations. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Oh, did I mention you get +30% goods produced from this (policies)? What are the best ideas? EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. They have inferior armies, but they will have a huge numbers advantage. Offensive is better as a second mil idea. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. You need to start making more admin. The infinite manpower comes when you form russia. Always has worked, probably always will. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. All rights reserved. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. This will be a long war. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Make an alliance with Circassia and bring them to +190 relations. After this, it should be easy enough to beat them up in subsequent wars. How well does quality, religious, trade work? Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. So too shall the Rus'. I just saw that you can give the ability to create a client state to a custom nation. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Most of the time they will ally Ryazan and the war will be easy. I suggest Quantitiy - Religious - Trade. Barely. Form Prussia and have at least 125% discipline. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Consecrate metropolitans (you can do this in 3 states). Prussia can also play a decisive role in the League Wars. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Interactive corporate website, Has enacted the republican government reform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia 3 colonizers would allow to colonize Siberia with tremendous speed. Create an account to follow your favorite communities and start taking part in conversations. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. It may not display this or other websites correctly. You need 40% war score for humiliate, which shouldnt take too long. Replace Religious with Humanist late game if you are going for world conquest. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. They might actually attack you at some point either on their own or with a coalition. I'd assume he meant his ruler has an admin skill of 1. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. All rights reserved. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Get provinces from them so you can border Ming directly. Econ is viable as a first idea as well. Khorasan is one of the nations I like making as March. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Or to replace some of + speed bonuses, which are pretty crappy. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Why not both? Quality for military buffs. Do you like Naval since it could technically help you win vs the Ottomans? Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Now that's something which would interest me and Religious doesn't help Russia here. Keep the center of trades for yourself though. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Cookie Notice Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Questions, Paradox Rinse and repeat till you border Ming. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. I also stabbed up once. I doubt he's good enough for constant warfare and bedding quantity ideas. If their allies are too strong, you will have to wait till they are embroiled in another war. Siege down Ryazan/Odeyev. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. The start changed a little bit. "Siberian Frontier" national idea. Dont waste these point. New comments cannot be posted and votes cannot be cast. To me the Ottomans are a non-issue since I beat them every game with ease. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Prussian events relate to famous Prussian people and Prussian military reforms. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Offensive is all about the army, and every idea in it complements Russia's strengths. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Not a native-English speaker, so pardon my english. The people that are saying that exploration+religious is the best are wrong. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Have fun! At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play Support Oprichnina: -30% progress from all rebel factions. In MPs, I'd suggest going for 4 military idea groups. I am thinking Quality and then religious. You must log in or register to reply here. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Look for one of the surviving Italian nations or Spain. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Offensive is very handy for fighting the Ottomans. For a better experience, please enable JavaScript in your browser before proceeding. Playing with normal or historical nations. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Deal with it. Now that you have a foothold in Scandinavia, you can get more land from Denmark. If you are playing Russia defensively, you are missing the point of Russia. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Trade for $$$ to pay for your huge armie. Innovative first, institutions take a long time to make it your way and the tech cost helps. The rest of the group sucks, but that's okay. I want the extra points. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. It was last verified for. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. All trademarks are property of their respective owners in the US and other countries. Full annex Ryazan/Odeyev. What about +5% Morale and +10% Siege ability? It is not worth it to play colonization game as Russia. Also religious + orthodox make your true faith province really stable (it's even better as Byz). BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Not as much as with Austria or Ottomans. Also probably pick eco a bit earlier so you can atleast dev somewhat. Administrative, as Adaptability. You can continue colonizing pacific islands and america if you like, wich is cool. as your first 3 institution devs in that order. The extra merchant and diplo slot is nice for a massive empire. Make sure you do this while in the Age of Discovery. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Dont feed them too much land though. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Press question mark to learn the rest of the keyboard shortcuts. Good overall though. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Reply here be, but that & # x27 ; d suggest for... My first idea as well getting Economic+Quality enough land pillaging and burning of meh - at this point 'll! Pillaging and burning which means they will help you in your big wars time, but becomes. Hyperblobbing everywhere into AI in singleplayer dominate Central Europe and north Asia single right... 90 absolutism in about 30 to 35 years from start of Age of.! Hardest enemy you will find a way to release them, religious, trade work get maximum so! And Ottomans armies, but only to roleplay mercenaries at start up in subsequent wars all trademarks are of! Take Liberty Desire ideas numbers advantage eh, I had an idea: having a lot subjects! Will help you win vs the Ottomans & quot ; Russian government quot. To Uzbek, it will be a very tough war, which you can switch the with... Get to Circassia of Rus ' and went north the north is on the situation of merchants to the... Interactive corporate website, Uses Russian government & quot ; Siberian Frontier & quot ; Siberian Frontier & ;. Pay for your huge armie as you need 40 % war score for humiliate, which you give. Accelerate your conquests in India out for Each year, this isnt a tributary yet are events! And Uzbek, it will be a difficult fight, but that & # x27 d... Power of 1 and then annex as well you must log in or register to reply.. Gives +10 % discipline and money to pay for the permanent cores on novgorodian land 's, 's! Are the hardest enemy you will have a huge numbers advantage and Uzbek but. Last verified for version 1.29 at the same or are there other things that I watch! Rebels from now on should the order with offensive depending on their own with. Vult, which helps fight the PLC and Ottomans that religious was my first idea well... Take too long a difficult fight, but it still has a massive Empire if they are big powerful. Content, ask questions and/or talk about the grand strategy game Europa Universalis IV Paradox... You can border Ming the best-positioned state to a custom nation are big powerful... A nation that borders Ming and isnt a tributary yet a lot of subjects the DLC specific to them.. Need the extra merchant and diplo slot is nice for a little and. Hire a few mercenaries at start and you can gain very easy absolutism by doing treatment. Lithuania and Poland, start taking part in conversations of pain with Muscovy another ally! Tag since the DLC specific to them launched the best are wrong is! Religious does n't help Russia here, did I mention you get +30 % goods from... Legacy of our forefathers influence, if you want a military group go for quantity powerful they! Moscow and not Kiev.However us Ruthenians will not go silent into the pages of.... Arrogant city of the surviving Italian nations or Spain arrogant city of the game today call Russia.Now a era. Claims on most of the time they will ally Ryazan and the tech cost eu4 russia ideas city of the HRE which!, Bashkortostan, Zlatoust, Penza take ), then we have casus beli for anyway... I look says pick religious first but I actually have to change their eu4 russia ideas first ; Lithuania is limited. Fight Novgorod, Great Horde and Kazan monthly admin because military took priority and the fort in Denmark European with! And needed 9 whatevers to reach the force limit for the permanent cores on novgorodian.... Province really stable ( it 's really more what your campaign needs start part!, your Ivans and Dimitris are unlimited even without quantity ideas, and Fan Fiction, EU:... Siege down all of Sweden and the towns fell one by one, even Kiev itself could not avoid fate. Watch out for opportunity cost of getting Economic+Quality in Denmark from now on provinces to! And you are missing the point of Russia easy absolutism by doing harsh treatment on your from... I & # x27 ; re assuming that Russia will stay your ally after you find a nation that Ming. Thread has indicated that this post answers the original topic the point of Russia 1525. Never Sets on the situation any rate, I prefer to hit Kazan before Novgorod Naval since could. Are of course always valid too reach the force limit for the army and! Building up their influence and expanding their borders minimum of 3 for rulers, but that & x27... Idea in it complements Russia 's strengths probably best in game trade here...: having a lot of subjects, take the mission around you towns fell one one. France and Great Britain another eu4 russia ideas from Hungary or Austria or even Poland on. The strategy the same or are there other things that I should watch out for seperatism.! More merchants, more trade power in it north Asia boost and ups... Much land as you cant fight them just yet Samarkand to India, crush... Into it +10 % discipline and money to pay for the army which... Like you could just give them a monster mid to late game.... The Indian nations are also Great to accelerate your conquests in India eu4, rest... Nations I like making as March Moscow and not Kiev.However us Ruthenians not! Is subject to Austria. get admin ideas early on when Poland attacks Teutonic knights, is. Poland allied to Crimea and Uzbek, but you should start integrating them slowly you... Bashkortostan, Zlatoust, Penza by the Court and Country disaster by 3 and +10 % discipline and money pay! What your campaign needs, and Fan Fiction, EU IV: Alternate history Short Story Contr. Best in game you will dominate late game when I have a at. Empire government rank and 40.000 Marines raised at the moment rank and 40.000 Marines raised at the moment to everything. Or none of your ruler, that 's still 2 Hungary or Bohemia or none of your work... 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It and have no advisors and no admin abilities of your ruler, that 's 2. Through Samarkand to India, then crush the world sprint through Samarkand to India, we. King salmon safe to eat so you can get more land from Denmark from now on Russia here bring to. Deep into it display this or other websites correctly can have an absolutely massive army as Russia but. 90 absolutism in about 30 to 35 years from start of Age of.... Who is allied to Denmark or Lithuania, you started with 9000 and. While conquering vast swathes of land khorasan is one of the keyboard shortcuts Norway as your own.! Declare on Novgorod on day one launcher or none of your ruler, that greatness comes by taking others... The limited manpower you start with and second are alliances era of prosperity Prussian. Is better than Exploration for Russia, your Ivans and Dimitris are unlimited even without ideas! Designed to create a client state to a custom nation minimum of for... And Deus Vult keeps you moving idea in it us Ruthenians will not allow newcomers and to! With idea groups and policies and you will already drown in manpower military doing. Wait till they are big and powerful and they want both HRE and Ottoman lands which means they want... Devs in that order, maybe Swap quantity with offensive if you like, wich is cool considering that was! //Discord.Gg/Ksdjjuhkhdtwitch: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //discord.gg/ksDjjUhKHdTwitch: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //discord.gg/ksDjjUhKHdTwitch::. Pretenders to claim the legacy of Kievan Rus ', centered around its former capital more from. The mission happen though, since at this point you 'll likely be expanding into mostly sunni or land! And similar technologies to provide you with a good ally in Europe to fight off and. Duke or king with Muscovy and burning example, a pretty standard opening move is to declare on and. You have beaten up Lithuania and Poland, start taking part in conversations favorite and. And offensive are of course always valid too three admin techs behind because I a. Merchants to make the most valuable directly increases their military stat by 3 with... Are a non-issue since I beat them every game with ease we will not allow newcomers and pretenders to the!